Mechwarrior Online! The Game I’ve Waited Over A Decade For!

I love Mechwarrior. I love Battletech.

I pretty much love any excuse to climb inside the cockpit of a virtual 100 ton mech and blast my enemies into smoking rubble.

The name Centurion is one I took for myself well over a decade ago. While I used to enjoy the old Mechwarrior games, my true passion revolved around climbing inside a full size Battletech pod at the old VirtualWorld centers and later at Dave & Busters in Cincinnati. These pods gave pilots a competitive experience that just couldn’t be rivaled anywhere else. My old website dedicated to the hobby is still up and running on Angelfire, a time capsule back to the year 1998.

It was a glorious age, when pilots like me used to run in weekly leagues and participate in annual world wide invitationals – drawing people from all over the United States and from as far away as Japan. If you were a mech pilot, you were part of a thriving community who enjoyed an incredible hobby. If you were a Master, then you belonged to an exclusive Brotherhood to which all other pilots aspired.

The basic game was good enough for the casuals. But for the elite players, the game went far deeper. You could reroute power on the fly, flush coolant loops to deal with ever-building heat, deal with the constant threat of ammo bay fires which could destroy your mech, rebind your weapons to your triggers to provide powerful Alpha Strikes or more tactical weapon groupings. You could torso twist so your upper body turned separately from your lower body, allowing for 360 degrees of fire. Every button on the impressive instrument panel had a purpose. Each of the seven screens contained vital information you needed to process and respond to in an instant.

Death and Glory came equally as swift, and a single shot could be the difference between the two.

Unfortunately, all good things come to an end.

The Battletech pods still exist, and there is a new version of the game called Firestorm that you can still play if you’re lucky enough to find a center, but the old days are gone. Thanks to the internet, you can still find remnants of that bygone age, including the old training video over on YouTube. I can still recite the entire thing from memory. This was cutting edge entertainment! Even the simple sound of the pod powering up that can be heard at the start of the video is enough to get me fired up!

Fast forward to 2012…

Mechwarrior Online has been announced and is looking amazing!

This is the game I’ve been waiting over a decade for!

The difference in what was possible in the late ’90s and what is possible now is absolutely staggering!

To make the experience even better, Razer has announced the Artemis controller that will work with the game and bring it once step closer to the experience I remember! I highly suggest checking out the image gallery on Engadget if you want a closer look!

I cannot wait for this game to release! It will be free-to-play, and is scheduled to launch some time this year!

To learn more and to pre-register your pilot callsign, head over to the official website.

6 Responses to Mechwarrior Online! The Game I’ve Waited Over A Decade For!

  1. Pingback: I’ll NEVER pay a monthly subscription fee again. | The Surly Gamer

  2. Unfortunately, this game is sucking it up on every level. It’s nothing but the CryEngine 3 with robots. It is Mechwarrior in name only.

    I’d go so far as to say that for all the hype the devs put out for this game, it’s a huge disappointment. Four maps, laggy controls (don’t even think about playing this game with a joystick), no radar to speak of, and a very limited selection of mechs. No campaign of any kind, or any other game mode besides Team Deathmatchs.

    • I wish I could disagree with you. I finally experienced the game for myself about a month ago and it felt extremely rough. I understand what a beta is, but my enthusiasm for the game has waned since. I keep telling myself they’ll work everything out for release, but until then, I find myself ignoring the icon for it on my desktop. Time will tell.

      • As far as I can tell from with the devs are saying, MWO was supposed to have been released on August 8th, but it’s in open beta status. How do you release a game that’s still in beta?

        As it stands right now, the MWO is not a finished product, not even remotely finished. Most of the game features that were promised aren’t even implemented yet, even on a basic level. By the time most online games hit open beta they are probably 95% complete. According to the MWO devs, their game is 95% “stable”, whatever that’s supposed to mean.

      • Right there with you. I can’t see spending time beta testing a game when I can be playing Guild Wars 2 or any other number of games instead. I haven’t touched MWO since July, which is surprising to me given how excited I was for it.

  3. Just got into the (still) closed beta. Unless you pay cash for a “Founder’s Package” (ranging from $30-$120), you will be destroyed. The trial mechs are overheating, spitball shooting, pos’. It’s pretty bad when a game sticks it’s pay to win nature in your face as a level 1 newbie.

    Thing is, I’d happily pay money for the game, I just hate how free to play titles always seem to never give you the full experience for a normal retail price. Only Valve seems to understand that you can monetize a game without gimping a free-player’s experience (ref: DOTA2 & TF2).

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