The Drop Command Podcast – Episode 2

 

A conversational podcast dedicated to Mechwarrior Online. In this episode we meet up with a special guest who is new to MWO, and discuss the new player experience MWO offers (or doesn’t). We also take time to talk about recent changes to LRMs, the introduction of the Blackjack, and the announcement of the Victor assault mech.

Trial By Fire – Testing, evaluating & rating the trial version of the Highlander HGN-732

Trial By Fire is an ongoing series for promoting and discussing MechWarrior Online. I created a brand new game account, one that I’ll never purchase a mech with, and I use it to play and rate the trial mechs that are made available each month.

In Episode 4 we take a look at the Highlander HGN-732. With the recent buffs (to put it lightly) to LRMs this week, the timing for this assault mech couldn’t be better.

Things I Hate About SWTOR

Things I Hate About SWTOR

This is a link to an editorial on Darth Hater by a contributor named Baelor that was just posted today. While his views may not reflect the entire staff at Darth Hater, one of the premier fan sites surrounding the game, they certainly reflect mine. 

Anyone who has read my articles on specialized gear grinds for PvE and PvE, the holy trinity and its boring combat design, the illusion of complexity involved in a WoW-based ability system and so on, will see a lot of my points echoed here. 

I doubt that it’s a coincidence that this article from a former champion of SWTOR comes on the heels of the release of Guild Wars 2. 

The Vanguard: Guardian Utility Skills – Heals & Consecrations

The Vanguard: Guardian Utility Skills – Heals & Consecrations

My weekly column is up on Guild Wars Insider!

This week I go in depth with each of the Guardian healing and consecration skills, including videos showing off their animations and effects! Come by and check it out!

The Secret World: Gameplay & Overview

A followup video to my first impressions video, this one shows actual gameplay footage.

While I’m not a fan of the game, or it’s dated graphics, boring combat, terrible dialog, general lack of maturity, poor quest design, and so on – there are some things the game does right.

The freedom of having no actual classes is a pretty fun. You can customize your character’s combat abilities far more than you can his/her actual looks.

The Deck system provides you with character class archetypes that can act as guidelines for building out your character, providing a little order to the chaos.

The ground effects used to telegraph enemy abilities are well done, showing not only the area of effect of abilities, but also showing a countdown timer at the same time.

Other than that, I didn’t find a lot to like. Maybe after it goes free-to-play (which is a certainty), and after they work out the kinks… MAYBE I’d be tempted to play it. As it stands, there is no way I’d pay $15 a month for this game.

It’s pretty bad.