The Secret World: Gameplay & Overview

A followup video to my first impressions video, this one shows actual gameplay footage.

While I’m not a fan of the game, or it’s dated graphics, boring combat, terrible dialog, general lack of maturity, poor quest design, and so on – there are some things the game does right.

The freedom of having no actual classes is a pretty fun. You can customize your character’s combat abilities far more than you can his/her actual looks.

The Deck system provides you with character class archetypes that can act as guidelines for building out your character, providing a little order to the chaos.

The ground effects used to telegraph enemy abilities are well done, showing not only the area of effect of abilities, but also showing a countdown timer at the same time.

Other than that, I didn’t find a lot to like. Maybe after it goes free-to-play (which is a certainty), and after they work out the kinks… MAYBE I’d be tempted to play it. As it stands, there is no way I’d pay $15 a month for this game.

It’s pretty bad.

The Secret World: Intro & First Impressions

My initial impressions on The Secret World, the modern day, secret society MMO from Funcom that should have stayed a secret.

I really wanted to like this game, but I don’t. At least not from what little I’ve seen.

The premise made me hopeful for a game that would echo all those X-Files episodes I loved so much. I wanted intrigue and betrayal. I wanted a mature MMO with intelligent dialog.

This is not that game.